![]() ![]() ![]() SmartFoxServer2: are there any extensions or mods for SmartFox for turn-based? Photon: doesn't explicitly support turn-based with persistent matches, but has hooks in the server SDK for loading/saving room state. Dont really like the forced login to openfeint too.Īpple GameCenter P2P turn-based multiplayer: iOS 5+ only. OpenFeint: I thought I heard they had a P2P turn based solution but I don't see it on their developer pages. What turn-based multiplayer framework/middleware or cloud solutions are out there? I do really like Photon but it seems like overkill for turn-based multiplayer. Certainly within my skill set but not what I prefer to spend time. So for multiple persistent matches I would need to mod the server SDK and run my own Photon server(s). Only to realize I can't persist room data with Photon cloud. I already ported it to use PhotonCloud with RPCs, and it works great. allow multiple matches! This is a turn-based game and I want to enable players to have multiple matches, much like in Draw Something or other social games. Unity plugin, or c# assembly, or unity friendly I might want to port it to Windows and webplayer later. cpu) I am initially targeting iOS, Android and MacOS. Hi all, I'm adding multiplayer to my dominos game (current version is just vs. ![]()
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